![]() I then used a mirror deformer to create the second set of rings that would be placed on the bottom of the barrel. ![]() Then I went into edit mode and copied the geometry of the ring to create another two rings that were part of the same mesh. The rings on the barrel were created by creating a circle in the “top” view and extruding it to create the thickness of the rings, and then extruding in the “front” or “side” view to give the final 3D shape. The Ctrl-R method is still good if used as a first step, however, as rolling the mouse wheel to create more than one cut will ensure that the cuts are evenly spaced. However, I noticed that if only one cut was made using Ctrl-R, then the cut would be placed where the mouse pointer happens to be instead of the exact halfway mark between the edges, meaning that if I wanted to increase the number of cuts later on, I would have to use the K key to place the cuts anyway. Now, I normally press K to create these, which would have placed the cuts at exactly halfway between the existing edges on the cube, but apparently Ctrl-R does the same. ![]() The first thing I noticed was that the tutorial author suggested using Ctrl-R to create the extra vertices that the deformation lattice would use to create the curve on the barrel. In the projection painting tutorial, we were asked to create a barrel that would be used to show a technique called “projection painting”.įirst, the tutorial ran through how to create a basic barrel shape, using a simple plank object that was deformed using a lattice deformer and a bezier curve to make up the main body of the barrel.
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